1. Introduction to 3D
=>Overview of 3D workflows using Blender, Maya
=>Understanding 3D pipelines and industry applications.
2. Modeling
=>Tools: Blender, 3ds Max, Maya
=>Basic to advanced modeling (polygonal, NURBS, hard-surface, and organic).
=>Retopology and optimization techniques.
3. Texturing and Shading
=>Tools: Substance Painter, Blender, Maya
=>UV unwrapping, PBR workflows, and procedural texturing.
4. Rigging and Skinning
=>Tools: Maya, Blender
=>Skeleton creation, IK/FK setups, and weight painting.
5. Animation
=>Tools: Maya, Blender
=>Principles of animation, character animation, and motion capture integration.
6. Lighting and Rendering
=>Tools: Arnold, V-Ray, Blender Cycles
=>Scene lighting, material creation, and optimized rendering setups.