Animation VFX & Gaming
SEMESTER 1
- Basic Shapes & Sketching Techniques
- Anatomy Drawing
- Body Language & Expressions
- Lights, Colours & Perspectives
- Digital Painting
- Animation Concepts
- Concept Design, Development & Storytelling Techniques
- Scriptwriting for Animation Character Design & Development
- Acting & Voice Characterisation
- Concept Art & Inspirational Sketches
- Visual Scripting with Film Language
- Storyboarding for Animatics
- Editing for Animatics
- Principles of Animation
- Timing for Animation
- Pre-production Portfolio
Semester 2
- Fundamentals of VFX & 3D Basics
- Digital Modeling with Maya
- Digital Sculpting
- Texturing 3D Models with Maya
- Lighting Models with Maya
- Rigging 3D Models with Maya
- 3D Character Animation & Rotomation
- Particle & Dynamics
- FX & Simulation
- Matchmoving & Camera Tracking
- Working with Arnold Renderer
- 3D Design Portfolio with Specialisation (Choose 1 Elective)
- Introduction to Unity Game Engine
- Asset & Environment Modeling
- 3D Texturing for Games
- Lighting & Rendering for Games
- Unity Game Engine Workflow 3D Game Portfolio
Semester 3
- VFX Filmmaking – Pre to Post-production
- Layer-based Compositing
- Pre-visualisation & VFX Video Shoot
- Introduction to Nuke Rotoscopy using Silhouette
- Roto and RotoPaint
- Wire Removal
- Colour Correction
- Green/Blue Screen
- Matchmoving Techniques
- Matte Painting
- Time Remapping & Bounding Boxes
- Channel & Multi-passes
- Advanced Compositing Tools
- FX with Houdini Z-Depth & Multi-pass Compositing
- Digital Portfolio Development
Course Duration
- 33 Months
Job Role
Softwares covered
SEM 1
- Adobe Photoshop
- Adobe Animate CC
- Adobe Audition CC
- Premier Pro CC
SEM 2
- Maya
- Zbrush
- Xgen and Real Flow
- Agisoft Metashape/3DF Zephyr
- Adobe After EffectsMaya
- Zbrush
- Xgen and Real Flow
- Agisoft Metashape/3DF Zephyr
- Adobe After Effects
SEM 3
- Unreal Engine (c++, Blue print)
social media
ANIMATION MAIN FEATURES

MODELLING
The process of creating a three-dimensional representation of objects, characters, or environments using specialized software.

TEXTURING
Adding surface details like colors, patterns, or materials to 3D models to make them appear realistic or stylized.

DETAILING
Enhancing models with intricate elements, such as fine textures, shapes, or effects, to achieve a polished and lifelike appearance.

SPOTLIGHT
A lighting technique that focuses on a specific area or object in the scene to enhance its visibility or mood.
VFX MAIN FEATURES

Premiere Pro
A professional video editing software used for cutting, editing, and assembling video footage.

Houdini
A 3D animation and visual effects software renowned for its procedural generation tools for creating complex simulations.

nuke
A powerful compositing and visual effects software used for post-production in film and television.

after effect
A motion graphics and VFX course software used for creating animations, compositing, and video effects.
GAMING MAIN FEATURES

Environment Design

Character Design

survival mode

game mechanics
student's work









